If they still have the same feelings about it then, that's fair. It's also been a little bit of time, so people play through it as a whole and then reassess. But I guess people have to make up their own minds about it - we haven't changed any of the story. Walters: The ending's extended cut was part of the DLC, so that's part of your new baked-in experience with the Legendary Edition. What would you say to those players, especially those on the fence about the Legendary Edition? Whenever I've talked about this collection to people, a lot of them will bring up the negative response to Mass Effect 3's ending.
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If you finish Lair of the Shadow Broker (a piece of DLC from Mass Effect 2), you can re-spec all your characters, plus all these other cool bonuses that come with it. We used that additional content to experiment with the level design and gameplay - there's some really cool and fun stuff. Walters: Another good one is the DLC, especially in 2 and 3, if you didn't play it before. And then when you get to Mass Effect 2 and 3, those powers let you do all these really fun things like lifting people up and throwing them off buildings, and warping yourself across chasms to slam into enemies. You can choose Vanguard, which gives you a bunch of biotic powers and still use whatever weapons want. Now we've eliminated a lot of those class restrictions on weapons. I didn't know what type of game it was going to be or what the biotic powers were. When I played Mass Effect 1 for the first time, I played as a soldier - the generic right-down-the-center option, with access to all the weapons. Meek: I'd suggest for people to try different character classes. What advice would you give to fans looking to spice up their playthrough, with this new version of the trilogy, aside from switching from Paragon to Renegade or vice-versa? It's only when they actually compare it to the original that they see how much work was done. Walters: So ideally, people playing it say "Yeah, this is exactly how I remember it." Then we've successfully remastered their memory and nostalgia - it's evoking the same feeling and experiences. That's what I want people to fall into when they first boot it up. You can experience that story as it was meant to be, and you really immerse yourself. We tried to smooth out - sometimes literally - a lot of what you're seeing and experiencing. Looking at the original release, we sometimes found there was a sense of friction in the controls or distracting moments in the art.
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Meek: They are old games, but they've still held up over the passage of time.
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And now you can experience it as a trilogy, with all the downloadable content at your fingertips. I hope people feel a sense of wonder, being able to experience all three games in a new way with the updated graphics. Walters: That'll be quite personal, if you're a new player or someone returning to it. So what do you want players to feel when they boot off this collection for the first time?